ADI NAIR
Project 2: Education For All
The Problem
UX Design Team
COVID-19 revolutionized the way that education works for both students and teachers. Since then, educators, curriculum designers, and website developers have been tasked with an enormous challenge: create interactive and engaging online learning.platforms that connect students and teachers in a way that is accessible for all.
The solution
Jesica Munoz
Adi Nair
Rebekah Rodriguez
Khalil Thomas
Deliverables
Competitive Analysis Matrix
Survey and interviews
Behavioral Archetypes
User Journey
Low Fidelity Wireframes
High Fidelity Wireframes
Usability Testing
We believe that by providing engaging features like gamified lessons and customizable avatars through an accessible online learning platform, EZ Learning will encourage and motivate students who were affected by COVID-19 to reach grade proficiency. standards.
Competitive Analysis Matrix
Surveys & Interviews
Key Takeaways
Many students are
unmotivated when it
comes to using computers for school
Interactive and engaging choices along with
accessibility features will best suit me because they'll help me deep dive into the
material.
Being able to receive feedback promptly and stay on track with
schoolwork is very important to me
Interactivity is key to
making online learning functional and engaging for both the student and teacher
Behavioral Archetype I Iterated
Behavioral Archetype II Iterated
MoSCoW Prioritization
User Journey
Nami is a 15 year old sophomore at
Eagle View High School
Struggling
with academic
regression
HasherPSAT comingu p
Prioritizes timeo nEZ Learning
Online interactive learning
platform
Prepares her for SAT d u et o Nami's commitment