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Project 2: Education For All 

The Problem

UX Design Team

COVID-19 revolutionized the way that education works for both students and teachers. Since then, educators, curriculum designers, and website developers have been tasked with an enormous challenge: create interactive and engaging online learning.platforms that connect students and teachers in a way that is accessible for all.

The solution

Jesica Munoz

Adi Nair

Rebekah Rodriguez

Khalil Thomas

Deliverables

Competitive Analysis Matrix

Survey and interviews

Behavioral Archetypes

User Journey

Low Fidelity Wireframes

High Fidelity Wireframes

Usability Testing 

We believe that by providing engaging features like gamified lessons and customizable avatars through an accessible online learning platform, EZ Learning will encourage and motivate students who were affected by COVID-19 to reach grade proficiency. standards.

Competitive Analysis Matrix

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Surveys & Interviews

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Key Takeaways

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Many students are
unmotivated when it
comes to using computers for school

Interactive and engaging choices along with
accessibility features will best suit me because they'll help me deep dive into the
material.

Being able to receive feedback promptly and stay on track with
schoolwork is very important to me

Interactivity is key to
making online learning functional and engaging for both the student and teacher

Behavioral Archetype I Iterated

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Behavioral Archetype II Iterated

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 MoSCoW Prioritization 

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User Journey 

Nami is a 15 year old sophomore at 
Eagle View High School

Struggling
with academic
regression

HasherPSAT comingu p

Prioritizes timeo nEZ Learning

Online interactive learning
platform

Prepares her for SAT d u et o Nami's commitment

Low Fidelity Wireframes

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High Fidelity Wireframes

Usability Concerns

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User Testing- Success Metrics

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User Testing- Key Learnings

Further Changes & Recommendations

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